May 2001 - What's New
No reviews again (as I'm hopeful of some input from you guys) but there is a grab bag worth checking out.
Regarding annotated games, there are two 9 0-0-0 d5 Yugoslav Attack encounters. The still trendy White pawn grab of Zakharstov-Timofeev MAY01/04 is more exciting than the old main line depicted in Perez Candelerio-Gonzalez MAY01/03 but they are both of theoretical interest.
In the 9 Bc4 lines there are also two very interesting divergences from the usually well trodden lines, MAY01/02 and MAY01/05. Both involving an early ...b5, they call into question the ability for White to actually obtain the Kb1 and g4 set up that has been so popular recently.
Well I've finally finished my WWTD2 book and I suspect that it will be on sale around July/August. I have lifted a 'Karpov variation' of the Classical to illustrate a point I've made in the grab bag, MAY01/01, and that just leaves the usual Accelerated Dragon encounter. In Dvoirys-Inarkiev MAY01/06, White comes good with a kingside attack.
Well that's it for now.
See you soon.
MAY01/03 When the World stood still: Well perhaps not the world, but certainly this 9 0-0-0 d5 old main line encounter for a good 20 odd moves!
MAY01/04 The subtle queen: Again the trendy White pawn grabbing 9 0-0-0 d5 variation comes under the microscope as Black makes slight alterations to his queen's placement.
MAY01/02 Deleting ...Rc8: Yes neither the f nor the c rook makes it to it's customary home as Black succeeds opting for a quick ...b5 instead.
MAY01/05 Move Order Revenge: It would appear that White can't have his/her cake and eat it as the first player angles for the trendiest system. An idea that I'm sure will appear on this site again.
MAY01/01 The point of 9 Bg5, occasionally known as the 'Karpov' System, is that White uses the bishop to immediately pressurise f6 through to e7. Less centrally defensive, this does leave White weaker along the a7-g1 diagonal, though.
MAY01/06 The h-file treble: It's all 3 White major pieces that after a bit of ducking and diving eventually coordinate their power to hit home.